Since I wanted to make a 3D environment in the unreal engine for my final major project, I had to create a blockout of the environment. I created this blockout by using geometry shapes in Unreal. I also followed my map/level design section of my final major project to help me understand where I will need to place the geometry shapes to match the shape of the map. (Since I keyed my map design, it helped me understand what will be in certain rooms).
EXTERIOR:

MAP DESIGN:
INTERIOR:



